Skip to Main Content
Fixers in Iceland
Start typing to search...
Mont Saint Michel - filming location in Iceland

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

Scroll

Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Our volumetric capture crews record performances as fully three-dimensional digital assets in Reykjavík capture space, ready to place inside virtual Iceland environments and immersive experiences.

Here is how this works in practice. We deliver volumetric capture, recording a performance or subject from many synchronised cameras at once to produce a fully three-dimensional digital asset that can be viewed from any angle and placed into VR, AR and game environments. Volumetric capture is a precise, calibration-heavy discipline: our crews run multi-camera capture arrays, manage the synchronisation and the big data throughput, and handle the processing that turns the footage into an usable volumetric asset. The work is studio-based.

Here is the short of it. This suits Iceland well — a controlled Reykjavík capture space removes the country's cold and fast-changing weather as a variable from a process that demands stability and steady lighting. We set up volumetric capture with the wider production and with the teams building the immersive environments the assets will inhabit, often Icelandic landscape environments captured separately on location.

We run capture in the capital facilities and bring in extra volumetric capture systems and pros from the UK and mainland Europe for larger projects, integrating the captured assets into the production's immersive pipeline.

Here is the breakdown. Iceland supports volumetric capture as a studio discipline paired with a country that is itself top immersive source material. Reykjavík, the world's northernmost capital, anchors the studio and capture base, and the country runs on close to 100 per cent renewable electricity from geothermal and hydroelectric power. This cleanly supplies the power a multi-camera volumetric array consumes.

Here is what that looks like on the ground. While volumetric capture itself is controlled studio work, the assets it produces are frequently placed into virtual environments built from the country's real landscapes — the glaciers, lava fields and geothermal terrain of a subarctic island on the Mid-Atlantic Ridge. English is near-universally spoken and ATA carnets cover short-term gear import. Eligible spend on Icelandic crew, capture space and gear can count toward the production reimbursement of 25 per cent, rising to 35 per cent for qualifying larger projects and series meeting spend and length criteria, administered by Film in the country.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Iceland?

Iceland has access to volumetric capture facilities through partnerships with European studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Iceland that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.